This product has been discontinued.
The Arduino ADK is a microcontroller board based on the ATmega2560 (datasheet). It has a USB host interface to connect with Android based phones, based on the MAX3421e IC. It has 54 digital input/output pins (of which 14 can be used as PWM outputs), 16 analog inputs, 4 UARTs (hardware serial ports), a 16 MHz crystal oscillator, a USB connection, a power jack, an ICSP header, and a reset button.
The ADK is based on the Mega 2560.
Similar to the Mega 2560 and Uno, it features an ATmega8U2 programmed as a USB-to-serial converter.
of the MegaADK board has a resistor pulling the 8U2 HWB line to ground, making it easier to put into DFU mode.
of the board has the following new features:
For information on using the board with the Android OS, see Google's ADK documentation.
EAGLE files: Arduino_ADK-Mega_2560-Rev3-reference-design.zip
Schematic: Arduino ADK_Mega_2560-schematic.pdf
Pin Mapping: PinMap2560 page
|Input Voltage (recommended)||9V|
|Input Voltage (limits)||7-18V|
|Digital I/O Pins||54 (of which 14 provide PWM output)|
|Analog Input Pins||16|
|DC Current per I/O Pin||40 mA|
|DC Current for 3.3V Pin||50 mA|
|Flash Memory||256 KB of which 8 KB used by bootloader|
|Clock Speed||16 MHz|
The Arduino ADK can be powered via the USB connection or with an external power supply. The power source is selected automatically.
External (non-USB) power can come either from an AC-to-DC adapter (wall-wart) or battery. The adapter can be connected by plugging a 2.1mm center-positive plug into the board's power jack. Leads from a battery can be inserted in the Gnd and Vin pin headers of the POWER connector.
NB: Because the ADK is a USB Host, the phone will attempt to draw power from it when it needs to charge. When the ADK is powered over USB, 500mA total is available for the phone and board.The external power regulator can supply up to 1500mA. 750mA is available for the phone and ADK board. An additional 750mA is allocated for any actuators and sensors attached to the board. A power supply must be capable of providing 1.5A to use this much current.
The board can operate on an external supply of 5.5 to 16 volts. If supplied with less than 7V, however, the 5V pin may supply less than five volts and the board may be unstable. If using more than 12V, the voltage regulator may overheat and damage the board. The recommended range is 7 to 12 volts.
The power pins are as follows:
The ADK has 256 KB of flash memory for storing code (of which 8 KB is used for the bootloader), 8 KB of SRAM and 4 KB of EEPROM (which can be read and written with the EEPROM library).
Each of the 50 digital pins on the ADK can be used as an input or output, using pinMode(), digitalWrite(), and digitalRead() functions. They operate at 5 volts. Each pin can provide or receive a maximum of 40 mA and has an internal pull-up resistor (disconnected by default) of 20-50 kOhms. In addition, some pins have specialized functions:
The ADK has 16 analog inputs, each of which provide 10 bits of resolution (i.e. 1024 different values). By default they measure from ground to 5 volts, though is it possible to change the upper end of their range using the AREF pin and analogReference() function.
There are a couple of other pins on the board:
The Arduino ADK has a number of facilities for communicating with a computer, another Arduino, or other microcontrollers. The ATmega2560 provides four hardware UARTs for TTL (5V) serial communication. An ATmega8U2 on the board channels one of these over USB and provides a virtual com port to software on the computer (Windows machines will need a .inf file, but OSX and Linux machines will recognize the board as a COM port automatically. The Arduino software includes a serial monitor which allows simple textual data to be sent to and from the board. The RX and TX LEDs on the board will flash when data is being transmitted via the ATmega8U2/16U2 chip and USB connection to the computer (but not for serial communication on pins 0 and 1).
A SoftwareSerial library allows for serial communication on any of the ADK's digital pins.
The ATmega2560 also supports TWI and SPI communication. The Arduino software includes a Wire library to simplify use of the TWI bus; see the Wire library for details. For SPI communication, use the SPI library.
The USB host interface given by MAX3421E IC allows the ADK Arduino to connect and interact to any type of device that have a USB port. For example, allows you to interact with many types of phones, controlling Canon cameras, interfacing with keyboard, mouse and games controllers as Wiimote and PS3.
The ATmega2560 on the Arduino ADK comes preburned with a bootloader (the same on Mega 2560) that allows you to upload new code to it without the use of an external hardware programmer. It communicates using the original STK500v2 protocol (reference, C header files).
You can also bypass the bootloader and program the microcontroller through the ICSP (In-Circuit Serial Programming) header; see these instructions for details.
The ATmega8U2 firmware source code is available in the Arduino repository. The ATmega8U2 is loaded with a DFU bootloader, which can be activated by:
Rather then requiring a physical press of the reset button before an upload, the Arduino ADK is designed in a way that allows it to be reset by software running on a connected computer. One of the hardware flow control lines (DTR) of the ATmega8U2 is connected to the reset line of the ATmega2560 via a 100 nanofarad capacitor. When this line is asserted (taken low), the reset line drops long enough to reset the chip. The Arduino software uses this capability to allow you to upload code by simply pressing the upload button in the Arduino environment. This means that the bootloader can have a shorter timeout, as the lowering of DTR can be well-coordinated with the start of the upload.
This setup has other implications. When the ADK is connected to either a computer running Mac OS X or Linux, it resets each time a connection is made to it from software (via USB). For the following half-second or so, the bootloader is running on the ADK. While it is programmed to ignore malformed data (i.e. anything besides an upload of new code), it will intercept the first few bytes of data sent to the board after a connection is opened. If a sketch running on the board receives one-time configuration or other data when it first starts, make sure that the software with which it communicates waits a second after opening the connection and before sending this data.
The ADK contains a trace that can be cut to disable the auto-reset. The pads on either side of the trace can be soldered together to re-enable it. It's labeled "RESET-EN". You may also be able to disable the auto-reset by connecting a 110 ohm resistor from 5V to the reset line; see this forum thread for details.
The Arduino ADK has a resettable polyfuse that protects your computer's USB ports from shorts and overcurrent. Although most computers provide their own internal protection, the fuse provides an extra layer of protection. If more than 500 mA is applied to the USB port, the fuse will automatically break the connection until the short or overload is removed.
The maximum length and width of the ADK PCB are 4 and 2.1 inches respectively, with the USB connector and power jack extending beyond the former dimension. Three screw holes allow the board to be attached to a surface or case. Note that the distance between digital pins 7 and 8 is 160 mil (0.16"), not an even multiple of the 100 mil spacing of the other pins.
The ADK is designed to be compatible with most shields designed for the Uno, Diecimila or Duemilanove. Digital pins 0 to 13 (and the adjacent AREF and GND pins), analog inputs 0 to 5, the power header, and ICSP header are all in equivalent locations. Further the main UART (serial port) is located on the same pins (0 and 1), as are external interrupts 0 and 1 (pins 2 and 3 respectively). SPI is available through the ICSP header on both the ADK and Duemilanove / Diecimila. Please note that I2C is not located on the same pins on the ADK (20 and 21) as the Duemilanove / Diecimila (analog inputs 4 and 5).
With this board you need to change the boards.txt file in your Arduino directory (find it in: "Arduino-00xx > hardware > arduino"):
|Arduino 0022 or older||boards.txt|
|Arduino 1.0 Beta||boards1.0.txt|
[To be downladed, this files are compressed into a zip archive, so you need to unzip them into the directory described above.]